![]() victim, "applyStatusEffect ", "monstervorerequest ", self. sb.logInfo( "voreAttempt: ".tostring(Bbnds)." ".tostring(Bbnds)." ".tostring(Bbnds)." ".tostring(Bbnds)." vic:".tostring(self.victim)." eid:".tostring(entity.id()) ) spawnProjectile( projectilename, mcontroller. Compatibility with vore mod, allows us to spawn vore sound projectiles! it's a nice solution to a annoying problemįunction spawnSoundProjectile( projectilename ) This line can either be "true" or "false"įunction setSearchBounds( bndstable ) end For individual preds, you can overide this value to suit your needs. This line can either be 'true' or 'false'. Audio will activate, Guess what, the audio portion of the mod. - For individual preds, you can overide this value to suit your needs. CONFIG SECTION (replace later using real config file instead of script config) ![]()
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